Apparently, I'm going through a mid-life gaming crisis. According to Techradar, as a gamer, I am, as they so gently put it, "no longer a hardcore gamer." Sad!
Here are the things on their list that apply to me.
"You prefer playing against the computer."
I don't think that makes me an old fogey, I think that just means that I don't like playing with homophobic fanboys who shriek into the microphone.
"You believe that winning isn't everything."
Winning is fun, sure, but I don't usually get my panties in a wad if I don't win. Unless it's GoldenEye.
"It's been days, not hours since you last switched on your console."
Um, make that "weeks." I've been busy!
"You avoid playing on the Wii because it’s too much effort."
I'm somewhat ashamed to admit that, actually. I even get annoyed that I have to use the Wiimote in order to get into a game I have on the Virtual Console (Donkey Kong Country, anyone?)
"Your FPS experience consists of spawn, run, die... spawn, run, die... spawn..."
That's just because I suck at FPSs. Except GoldenEye (which I'm still good at, thankyouverymuch).
"You find the idea of videogames based on board games perfectly acceptable."
Many a fifth grade recess was spent inside with a group of friends huddled around the computer playing Monopoly. The fact that a new Monopoly game is coming out later this year has not escaped my notice. (Merely three years older than Katie, I've only played Monopoly on an actual, physical board. Weird. - Ed.)
"You've pre-ordered GTA IV but don't mind if it doesn't turn up on launch day."
Actually, I haven't pre-ordered GTA4. I probably won't get it until sometime in May, and I'm perfectly OK with that.
So there you go. Personally, I call bullshit. If all my years of gaming have turned me into a snob who doesn't like to play with other people and is perfectly content to not play games for a while, does that make me any less "hardcore"? Actually...don't answer that.
Saturday, April 26, 2008
Hardcore Gamers, Going Soft
Posted by
Katie Lind
at
3:11 PM
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Labels: hardcore gaming
Friday, April 25, 2008
Grand Theft Auto IV: A Brutal New World
One of Colorado's major newspapers, the Rocky Mountain News, published a piece in today's Spotlight on Grand Theft Auto IV, written by Kotaku's big daddy Brian Crecente. While the story is understandably a bit watered down for mainstream readers, it's a nice overview of the game as a whole. Plus, it's in a Colorado newspaper, which automatically makes it awesome.
Now, excuse me while I go slit my wrists in the bathroom because I won't be able to get GTA4 along with everyone else this Tuesday. Stupid college. Though we will be posting our review of the upcoming blockbuster (we hope) by week's end.
Posted by
Katie Lind
at
6:59 PM
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Labels: gta4
Week-End Podcast Roundup -- Harder Than Ikari Warriors Edition
As the BigBoss around QP, it is my privilege to choose what we do and do not present on this fine website. By that same extension, it is also my responsibility to deliver interesting content for you fine folks, soaring through these large, interconnected tubes, on a daily basis -- and on that level, I have failed you this week.
Lucky for you, we have additional writers, filling in while I slack, and producing not only an excellent review of Metroid Prime 3: Corruption but also bringing you an additional (free) casual game (though it's the hardest game we've ever played -- yes, harder than Ikari Warriors.) Either way, we've brought you the weekly podcasts with some addendums to the norm, fitting accordingly -- 'weekend confirmed?' Yeah, totally confirmed.
GFW Radio (feat. Jeff Green, Shawn Elliott, Sean Malloy, and Ryan Scott)
The GiantBombcast (feat. Jeff Gerstmann and Ryan Davis)
Joystiq Podcast (feat. Chris Grant, Ludwig Kietzmann and Justic McElroy)
The CAGcast (feat Cheapy D and Wombat)
The 1UP Show and 1UP Yours Podcast (feat. Garnett Lee, Shane Bettenhausen, ???, and Shawn Elliott)
As always, try not and go directly to your metaphorical creamy center of podcast listening goodness (it's hard not to put on GFW Radio immediately when it downloads, even though I'm already listening to Game Theory.) Seeya over the weekend, posts and all.
Posted by
Benjamin Gilbert
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3:52 PM
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Labels: ikari warriors, metroid prime 3, podcasts
Wednesday, April 23, 2008
God&%$@ Mother@$ Ape*@&$@* @*Locker: The Metroid Prime 3: Corruption Review
Developer: Retro Studios
Publisher: Nintendo

Don't even get me started on bosses. Each boss fight, honestly, seriously, no joke, will take at least 15 minutes. From the very first boss up until Dark Samus. After fighting one of the bosses for a solid 10 minutes I got his health down to just a nugget of power, just one hit, and he entered a phase where I couldn't attack him. I screamed in rage, "For Fucks Sake!" because I had to fight him for another five minutes before he became vulnerable again. That was somewhere near the halfway point, and yes they do get successively harder. Let's face it, the Wiimote is not the most comfortable controller to use, and after about 10 minutes of intense fighting you start to feel some pain in that space between your thumb and pointer finger. Yeah -- you know what I'm talking about.
Metroid Prime 3: Corruption is one of the most beautiful and detailed games I've seen on the Wii. While it loses some of it's original novelty in that you're not isolated on a planet left to on the figure out an eerie mystery, and you have to deal with other people, it still holds up to Super Metroid and Metroid Prime. (Why didn't I include Echoes in that previous statement? Because Echoes was a linear, restrictive piece of [End])
Tuesday, April 22, 2008
Miyamoto Gets Totilo'd
In a recent interview for MTV News, Stephen Totilo (of Multiplayer fame) got to sit down with Wii Fit creator Shigeru Miyamoto (who you may have heard of.) Conversation ran the gamut, with talk not just of Wii Fit's place in the modern gaming industry but also Mr. Miyamoto's response to the hardcore gamer backlash surrounding it's release as well as why Nintendo characters don't appear in the 'game.' Here's a little jewel plucked straight from the middle:
MTV News: Would it have been going too far to put Mario in it and make it “Mario Fit“? Would that have ruined the feel you were trying to evoke with the game?
Miyamoto: We wanted to create it so that people of all ages could look at it and feel it was for them. I think doing that might have limited its ability. But from my perspective I would say that the latest character from Nintendo would probably be the Miis.
We need not remind Mr. Miyamoto that a character is inherently something defined and not perspectively definable. Let's go all the way crazy and grab that number one definition on dictionary.com:
Char·ac·ter: the aggregate of features and traits that form the individual nature of some person or thing.
Not until you get to definition number 14 (on dictionary.com) do you even get close to Mr. Miyamoto's aforementioned definition of 'character.' A character is defined, has weight, carries baggage -- and isn't just a blank slate for which you to create yourself. If you suppose each Mii created is it's own character then you do have something, however only on the base level of visual identification. While speech isn't exactly a classic Nintendo character staple, the stories created around these characters have weight that cannot be forgotten when excusing a lack of new characters on your company's part. Either way, the interview is, as they often are with Shigeru Miyamoto, jam packed with thoughtful information and careful explanation. Enjoy.
Posted by
Benjamin Gilbert
at
5:11 PM
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Labels: nintendo wii, Shigeru Miyamoto, Wii Fit
Monday, April 21, 2008
Uwe Boll is Never Making a WoW Movie...Ever
And seriously, thanks to the benevolent being that granted us with this truth. According to the MTV Movies Blog, "The Bowl" (or "The Bowel", depending on what day you ask us) approached Blizzard's Paul Sams about a movie adaptation of their cash producing virtual ziggurat and Sams had this to say in response, "We will not sell the movie rights, not to you…especially not to you." Boll continued digging his own personal ditch by adding, "Because it’s such a big online game success, maybe a bad movie would destroy that ongoing income, what the company has with it."
Even Uwe Boll himself knows the movies he directs are bad, apparently the hypothetical ones as well. In case you were looking to read more hilarious quotes from the man who needs a good PR assistant more than anyone, the rest of the piece can be found here.
Posted by
Benjamin Gilbert
at
11:30 AM
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Labels: Uwe Boll, world of warcraft
Casual Monday Addendum -- This Game is Hard as Shit Edition
This fine Monday we present you with, no joke, The World's Hardest Game. Of course, hard is really a subjective term. Tabuu was hard to beat in Super Smash Bros. Brawl, but let's be honest -- he's a cheap son of a bitch. I guess what I'm getting at is this game ain't much better. Created by Armor Games, developer of previous Casual Monday showcased game The Last Stand, you may find yourself mad immediately -- the first level is ridiculous. And that's just the first f'ing level. Good luck, sucker!
[UPDATE] Seriously, this game is ridiculously hard. When it says, "DON'T EVEN BOTHER TRYING.", it's not joking.
Posted by
Shawn Annable
at
10:53 AM
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Labels: Armor Games, casual monday, The World's Hardest Game
Casual Monday -- Too Many Games Edition
Here at QP, we normally spend all weekend meticulously combing the large, interconnected tubes (sometimes called 'The Internet'), looking in every dark and dusty corner to find your Monday morning casual gaming goodness. Well, it was a busy weekend and as such, you get hit with the old standby -- EveryVideoGame.com being that very standby. Not to say it's not worth your time! Clearly it is, boasting legitimately hundreds (if not thousands) of titles from NES in America, Japan and Europe.
They're all remade in flash, just for you. You can even use a compatible controller so as to quell the rage that comes with playing NES games on a keyboard. Now go get to playing! Go ahead and try out that amazing Virtual Console game that was released today before you spend those virtual bucks! Say something else that requires exclamation points!
Posted by
Benjamin Gilbert
at
10:49 AM
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Labels: casual monday, everyvideogame.com
Virtual Console Gets Beat the Hell Up
This Friday, River City Ransom turns 19. Coincidentally or not, Nintendo has chosen today as it's Virtual Console release day and thrilled we certainly are. You've probably played NES brawler Double Dragon (and it's iterations), but have you ever experienced the rush of blocky, pixelated RPG-inspired ass-kicking that comes with running the rough streets of River City? Are you ready to hit up that kind of rush?
Ok, but seriously, this is an amazing game. We don't normally even announce Virtual Console games here on QP but this is a special exception -- this game dominated my childhood (at least until 1992, when SNES arrived in my house.) It plays just like Double Dragon except there are a ton of (years ahead of their time) RPG elements, adding depth and replayability (as well as a hell of a lot of engaging content.) The story is cheeky, the characters all have ridiculous names -- it's damn near perfect. If you're going to spend five of your hard earned virtual bucks on anything, this is our number one suggestion.
Why are you still here reading? Go help save Cyndi and River City High from the clutches of the evil "Slick"! Seeya 'round the caf.
(via Joystiq)
Posted by
Benjamin Gilbert
at
10:15 AM
1 comments
Labels: river city ransom, virtual console
Friday, April 18, 2008
Week-End Podcast Roundup -- The Wait Until GTAIV Edition
Today is April the 18th and hot damn if we're not getting psyched for the impending release of Grand Theft Auto IV. The unfortunate downside: the huge padding surrounding it's April 29th release date, filled with nothing but air. Lucky for us, the space is allowing catchup time on all those games we never got around to (expect a Mass Effect postmortem in the next few days, among other things.) In the meantime, well, here you've got a bevy of entertainment choices. In the sake of full disclosure, we're partial to Jeff Green's antics, but we can't help but suggest GFW Radio time and time again. Not only are the cast well educated and well spoken but they discuss a wide variety of interesting topics (from comic books to Lost.) Either way, your weekend is officially on.
GFW Radio (feat. Jeff Green, Shawn Elliott, Sean Malloy, and Ryan Scott)
The GiantBombcast (feat. Jeff Gerstmann and Ryan Davis)
Joystiq Podcast (feat. Chris Grant, Ludwig Kietzmann and Justic McElroy)
The CAGcast (feat Cheapy D and Wombat)
The 1UP Show and 1UP Yours Podcast (feat. Garnett Lee, Shane Bettenhausen, ???, and Shawn Elliott)
Hopefully Quartermann isn't dropping any bombshells in this week's 1UP Yours podcast, as last week's surprise was a bit too much for our fragile hearts. As per usual, you'll be kept solidly updated throughout the weekend, as our schedule permits. It's the f'ing weekend! We have to play videogames sometimes!
Posted by
Benjamin Gilbert
at
8:03 PM
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Thursday, April 17, 2008
Sexiest Videogame Characters
MSNBC has a piece up about the "top five sexiest videogame characters," which got me thinking what my own list of sexiness would look like. I disagree with...well, pretty much all of their list, except maybe Lara Croft and Dante. Gordon Freeman looks like Ned Flanders and Agent 47 is just....not my cup of tea. So! I give you, in no particular order, the ladies and gentlemen that made me swoon just a little bit when they popped up on my TV.
Balthier (Final Fantasy XII) - Ah, yes, Balthier. Finally a sexy, sassy, fashionable male character in an FF game that doesn't irritate the hell out of me. Plus he has that whole thing with a woman with rabbit ears, and that's gotta be worth something.
Eva (Metal Gear Solid 3) - Eva was an interesting character, one who I never quite figured out. She was a smart cookie too, and I'm looking forward to seeing her in MGS4, even if she's getting a bit old.
Zack (Crisis Core: Final Fantasy VII) - Zack's up there with Balthier in the club of sexy FF men. Definitely better than his pseudo protégé Cloud, anyway. Plus, he's the only man other than Snake who can pull off a mullet.
Kid (Chrono Cross) - This makes me feel dirty, since she's supposed to be 16 in the game. In my defense, I was 13 in 2000 when CC came out and I first played it. Anyway, eating disorder aside, isn't Kid just the cutest little thing?! She's crass and offensive, and I fucking love a woman who swears.
Fei Fong Wong (Xenogears) - I never actually beat Xenogears, so I don't know much about his actual character, but he certainly looks sexy, what with his chiseled abs and stunning features. Plus he was a pretty mean martial artist, which is definitely sexy.
Quistis Trepe (Final Fantasy VIII) - Yeah, another RPG character. Sue me. Quistis gets hotness points for three reasons: She carries a whip, she wears glasses, and she told off Rinoa for being the whiny whore that she was. Be still my heart!
Posted by
Katie Lind
at
2:50 PM
0
comments
Labels: characters, lists, sexiness
Game Crazy Buyer Says Crazy Things
You probably know GameStop, Earth's number one videogame retailer (in terms of dollars, not quality), but have you heard of their only direct market competitor (in the U.S.), Game Crazy? To put some perspective on their market holdings, in QP's hometown of Philadelphia there are three Game Crazy locations -- as compared to 10 GameStop locations littered throughout the City of Brotherly Love.
Know 'em or not, their word means something when publicly expressed, especially when it's regarding a controversial subject like the upcoming release of Grand Theft Auto IV. Daily Game recently spoke with Game Crazy's buyer Dave Hulegaard about how he thinks the release of GTAIV on both Xbox 360 and PS3 simultaneously will affect the console war. Daily Game even goes so far as to preface the piece with, "[And] he uses some concrete pre-order and sales numbers to illustrate his point." Not so much -- this is what they're calling "concrete pre-order and sales numbers":
While his piece makes some valid points that are worth reading, we're now more likely to turn to Michael Pachter for our fiduciary advice. So what about you, dearest QP reader? How do you think GTAIV will affect console sales?
Posted by
Benjamin Gilbert
at
12:35 PM
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Labels: console war, daily game, Game Crazy, gta IV
Wednesday, April 16, 2008
An Open Letter To You
A few weeks ago I was ribbed (by an unnamed person, unrelated to my group of friends) for my affection of video games. Said person returned from a wholly purposeful activity and exclaimed to me, "Oh my God! You're still playing videogames?!" Of course the statement wasn't meant in the light of my entire life, but rather the span of an hour or two.
I was silent -- it's not easy to put fools in their place and battle phazon enhanced space pirates at the same time. However, it got me thinking, and not for the first time, about one specific stigma of videogames and how they are perceived by the public: videogames are for children. But really, what are 'videogames'? In their most stripped down state, videogames are media, akin to movies, books, television, and newspaper. Merriam-Webster says videogames are, "an electronic game played by means of images on a video screen and often emphasizing fast action.", and that's a definition from 1973.In the giant lake of fire that is American Media there are several distinctions, or categories. Adult movies (let's go ahead and include porn in there since that's probably what everyone assumes I mean), chick flicks, romance novels, and *gasp* children's books? Take away the modifiers and you simply have media.
The thing that really gets to me is that all media is, regardless of how young the target audience, created by adults. These childish ideas are formed in the minds of full grown adults. Nobody derided Dr. Suess because he wrote for children. Toy Story, and Shrek were critically acclaimed and enjoyed by people of all ages. Does that somehow make fans 'childish'?
The fact of the matter is that some videogames are intended for children, some for adults, and some for everyone. Much like the rest of the media, there are games that cross multiple demographics. My owning an Xbox doesn't make me any less mature than you owning a DVD player does, it's merely a conduit for an experience. If we really want to get on people's cases and make them feel inferior (which believe me, I'm all about), let's open up those consoles and DVD players. Let's browse your collection of books. Let's see how mature you are by what kind of media you ingest.
Really what I think it boils down to, on a personal level, is people are forced to grow up and be serious and give up certain things they did as kids. Somehow the videogame got mixed in with Tickle Me Elmo. People who think videogames are for kids have either A) Never played Silent Hill (PSX) or B) Are jealous that you had the balls to keep doing something they gave up for percieved 'maturity'. Keep on fighting the good fight, interwebs. And next time someone's been reading for an hour or more in the same place, loudly exclaim, "Oh my God! You're still reading that book?!"
Posted by
Shawn Annable
at
1:33 PM
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comments
Labels: dreamcast, mlk, ribbed, videogames
Soul Calibur IV Gets Release Date, 'Limited Edition' (Surprise!)
We're not gonna jerk you around folks, we love us some Soul Calibur. Whether it be in the form of numero uno for Dreamcast, the near perfect PS2/Xbox/GameCube iteration or the nearly broken third entry, we've been competing in the tale of swords and souls for nearly a decade. And today, Namco-Bandai has set June 29th as the release date for SCIV as well as explaining how exactly they're going to gouge our bank accounts for all they're worth.
First and foremost, though you already knew this, Darth Vader and Yoda will be joining the cast of fighters, each remaining exclusive to PS3 and Xbox 360 respectively. There will almost assuredly be an option to download the other character through digital means (read as: Xbox Live and Playstation Network), netting Namco extra, easy, money. Second, Namco today also announced the 'Limited Edition," complete with, "an art book/comic that serves as a prequel leading into the story of Soulcalibur IV, a tournament kit, and exclusive access to 'extra customization content.'" How much more does it retail for? No big whoop, just $79.99 of your hard earned dollars net you all those wonderful things.
Hey, remember when developers/publishers would reward you with free stuff, just for being a big fan? Yeah, us neither.
Posted by
Benjamin Gilbert
at
12:51 PM
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Labels: namco, release date, soul calibur 4
Home Design Game? Sign Me Up!
Finally, something to do when America's Next Top Model is over! Casual game developer Big Blue Bubble recently announced plans to bring their PC title Home Sweet Home to the burgeoning Nintendo WiiWare service. Known for such iconic titles as Mage Knight: Destiny's Soldier and Atomic Betty, it'd suffice to say we're not expecting Home Sweet Home to escape the baby-game market.
In fairness, as there was clearly a market for The Sims, Big Blue Bubble most likely believes they can win over the hearts (and wallets) of 10-15 year old girls everywhere (oh, and men with home design aspirations, natch.) The thrilling excerpt from their press release below should help to alleviate any fears that this game isn't straight up work:
"Home Sweet Home is a home design game where you will listen and learn about your clients' tastes, create fabulous designs for them, and then direct your build team to assemble it all in front of your eyes."
Oooh! I can hardly contain myself when I hear things like, "learn about your clients' tastes." All we know so far is that this game is coming out on WiiWare sometime in the future (though it's already been released for PC), as Big blue Bubble had a big fat, "No comment." for us when pressed for a release date. Consider our breath officially held.
Posted by
Benjamin Gilbert
at
12:23 PM
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Labels: big blue bubble, home sweet home, wiiware
No Sexy Gun Fun in Aus/NZ GTA4
Gamers in Australia and New Zealand who buy up Grand Theft Auto IV will miss out on a thrilling scene involving a gun in an unpleasant place. Kotaku's resident Aussie, Luke Plunkett, gave Take-Two a jingle to find out what exactly had been cut, and was told "the scene involves a weapon being inserted into an enemies private area during a mission where Niko is taking revenge after one of his close friends was forced into sexual intercourse during his stay in prison."
Well that sounds fun. Times like this, I'm glad to be an American.
Posted by
Katie Lind
at
10:36 AM
0
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Tuesday, April 15, 2008
Majesco Letter of Sarcasm Made Public
Ex-Gamespotter Alex Navarro, known lately for rogue appearances on the GiantBomb Podcast (Bombcast), today shared with Passive Aggressive Notes an e-mail he received way back in December of 2007 from Majesco regarding his 6.0 review of Cooking Mama 2 on the Nintendo DS and yes, it is just as hilarious as you might imagine. Full of passive-aggressiveness, Majesco's letter allows us all an honest look behind the curtain we otherwise would have missed.
Unfortunately, the letter regrets to mention the job of a reviewer, regardless of the people involved in what they are reviewing. Mr. Navarro's review in no way calls Cooking Mama 2's development team lazy or claims they're bad people, it simply reviews the game they produced. We need not remind the gaming public as a whole the role of a review (of any art/entertainment form) is to inform and criticize. Bits like this show us how dangerous the industry could be if developers/publishers were allowed even more control over public perception of their product; for now, we all have a funny letter to laugh at.
Posted by
Benjamin Gilbert
at
6:08 PM
0
comments
Labels: alex navarro, majesco, passive aggressive notes
Iron Man: The Game -- Early Impressions
We all know that movies tend to spawn the worst videogames ever made, but we've been curious to see just how the Iron Man videogame was going to be handled ever since seeing the astronomical special effects in the trailer.
We don’t need to tell you just how breathtaking that picture to the right is -- it speaks for itself, what with all it's HDR lighting and Mark III suitiness. We’ve been following the development of Iron Man since its announcement and suffice to say, we’re sitting on the edge of our seats, bated breath held.
There’s a great trailer on the official website chronicling the game’s development. That’s interesting enough, but what you really need to look for are the shots of the gameplay. The graphics you see in that picture we included are the actual in-game graphics (hopefully with minimal PR-special effects added.)
Gameplay is very fast paced, featuring various ground combat and aerial combat levels. Iron Man shoots, flies, and kicks some serious ass.
The game will feature the voice of Robert Downey Jr. in the titular role, so all is well as far as the talent goes. The game is being developed by Secret Level, a satellite of its publisher, SEGA.
The game releases on May 2, 2008; surprisingly, this is the same day as the theater release. We have a suggestion: see the movie, then buy the game on your way home. This way you can enjoy the summer’s blockbuster and what is shaping up to be one of the best movie games ever made (aside from Goldeneye.)
Posted by
Kyle Black
at
3:01 PM
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Monday, April 14, 2008
SAT Company Developing Test Prep 'Game'
Couldn't they have done this six years ago and saved me the $800 spent on taking an actual Kaplan SAT prep class? Newsweek's own N'Gai Croal, on his Level Up blog, this morning posted the scoop! wherein Kaplan, "will announce that it is partnering with Aspyr Media to develop an as-yet-untitled SAT test prep game for the Nintendo DS." They've even been so nice as to provide Mr. Croal with a mock-up of the game's character and main screen -- the excitement! -- as you see on the left. According to the aforementioned scoop, "'This is not a study break,' Staloch told us last week during a phone interview. 'This is a way to prepare for the test.'"
The game's main character will apparently, "evolve as you play, doing different animations, opening up different customizations, etc." Though still a long way off, the idea of using a DS to solve logic problems sounds eerily enchanting. With some Professor Layton style storytelling, games like this could be a giant step towards new forms of education entertainment edutainment. At very least, this is a great way for more kids to access this kind of help without paying out the nose -- seriously, we just got off the phone with the folks at Kaplan and it's $1099 for the cheapest SAT Prep package. What the hell?! Luckily, kids today will only have to blame their own inadequacies at playing games if their score is too low. In your face, current generation!
Posted by
Benjamin Gilbert
at
12:12 PM
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Labels: level up, nintendo ds, SAT prep game
Casual Monday -- Spring is in the Air Edition
Oh Springtime! The scent of freshly cut grass coming through the open window where I'm comfortably sitting on a futon, thoroughly enjoying Mass Effect. The official Quarterplay review is coming soon (and incredibly late, by internet news standards) -- maybe we'll call it the Mass Effect postmortem. Either way, it's Monday again, meaning of course it's time to enjoy some more free casual fare, courtesy of your
benevolent overlords friends here at QPHQ.
This week we present you, dear reader, with The Game of Disorientation -- a fresh take on top down platforming, coming to you from the folks (single dude?) at Jiggmin. You control a lonely fellow and guide his journey around a small, terrifying room, often filled with spikes, hairpin turns and most terrifying of all....doppelgangers. Yup, I said it. The piece of the puzzle that challenges TGoD's traditionalism is in it's camera views. As opposed to presenting the player with navigation challenges, the game tries it's best to confuse the hell out of you by switching the orientation of the camera, which in turn results in objects that are seriously distorted as well as your character orientation becoming more and more confusing. You can pick up the game and finish it in 10 minutes (and in as little time as 2:33, if you're so inclined to top a leaderboard.)
Though we're inclined to buck trends rather than proliferate them, it seems we have one on our hands here with Casual Monday's pimping of Kongregate.com. The service has simply blown up in popularity since we first spoke about it way back when and it even got a bump from WhatTheyPlay founder (and ex-EGM Editorial Director) John Davison on the infamous 1UP Yours podcast. We again suggest to you that you snag an account and start building those new achievement points -- though we should also warn you, we are meth addicts. At least for achievement points. We'll see you here next week folks, with more free gaming goodness for you. Try saying that five times fast!
Posted by
Benjamin Gilbert
at
10:14 AM
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comments
Labels: 1up yours, casual monday, kongregate.com, the game of disorientation