Monday, May 5, 2008

[Early Impressions] All Apologies

Apologies to everyone from us here at QP. We haven't gotten a review up of GTA IV. We're still waiting on that for one very good reason: we can't put it down! It's like that episode of Doug where he wins a "Super-Pretendo" and and stays up all weekend playing "Space Munks" only to realize he hasn't even started his paper for class.

So to make up for the lack of review I'll tell you what has impressed me the most so far. GTA IV has done one thing I haven't seen in a video game so far, and that is using the physics engine to drive some of the cinematics. Key word here being 'some.' Specifically, on one of the first Playboy X missions, you have to snipe some guys watching guard off of construction equipment. Each time you shoot them the game goes to a cut scene, showing the enemy falling to the ground. The first time one guy simply smashed face first into the ground. On the second play the same enemy fell in a totally different way and a shot discharged from his weapon. The little things people! It's incredible how much Rockstar thought about when making this game.

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