Friday, February 1, 2008

David Jaffe Talks Bananas

Just last night, right before many of you were tucking into your new copies of Burnout Paradise and Devil May Cry 4, Chris Kohler over at Game|Life posted a recent interview with none other than Eat, Sleep, Play's Commander-in-Chief, David Jaffe.

The bulk of the interview is quite interesting, touching on topics ranging from what happened to Twisted Metal Black 2, to why they chose to go with a PS2 port of a PSP game for their first release ("...[Twisted Metal: Head-On Extra Twisted Edition] honestly started out as a good business decision. It was a way to get some money in the bank, it was a way to get everybody hired, get all the equipment going, and kind of make sure that we could get a game out within this year sort of as a test...")

What really struck a chord in the community though was Jaffe's response to the first question of the interview:

"Apparently when Miyamoto first went to Retro Studios, they were making a car combat game, he said, 'Why would you make that? Why would you put a gun on a car?' And they stopped development on the game. So maybe you should answer that question. Why would you put a gun on a car?

Jaffe: You know, honestly, I've been too busy recently trying to figure out why the fuck go-karts shoot banana peels."

Due to the response Mr. Jaffe received from this, he's answered (and sort of apologized) here. Us here at QPHQ aren't going to be sleeping for nights, worried sick about Miyamoto-sans psychological prognosis. Can, "the father of videogame design" overcome these trying times? Come on people! We apologize, Mr. Jaffe.

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