Showing posts with label gta IV. Show all posts
Showing posts with label gta IV. Show all posts

Monday, May 19, 2008

(Mis)Adventures In Wonderland: The Grand Theft Auto IV Review

Developer: Rockstar North
Publisher: Rockstar Games -- Take Two Interactive

Where to start?


Let's all be glad Burnout Paradise got to "Welcome To The Jungle" before Rockstar.

This installment of the GTA series places you in the boots of Niko Bellic, an incorrigible immigrant from the Eastern Bloc who committed unspeakable atrocities in his mysterious past and has now been lured to the United States by his cousin with promises of money and women. Yeah, that sounds like a good place to start. Developer Rockstar Games put a tremendous amount of effort into this title and it really shows with jaw dropping incidents, stunning graphics, and a compelling storyline.

First thing's first, this issue of GTA has a strong emphasis on story. The characters are still blown out caricatures, but honestly would the game be as fun (or as funny) if Brucie wasn't always screaming about being genetically superior or commanding you to 'stay alpha'? I don't think so. In the story line, Rockstar wasn't looking for reality. They've set up, I believe, an intriguing though at some points intentionally campy story that really keeps you guessing. However one of the problems the game faces is that there are so many stories and characters that it's easy to forget what's happening. Especially if you're like me, going back and forth between main character missions.

Side missions abound, one example being you're tasked with making friends and keeping them your friends. This sucks. By the halfway point your phone is filled with contacts all wanting to get drunk or throw darts (or both.) Sometimes I just wanted to search the alleys or complete side missions but Little Jacob wanted me to drive him to Cluckin' Bell (Cluckin Bell! Awright rasta) and after I was done with that Dwayne wanted to bring me down with all his ex-con bullshit. You're given an incentive to hang out with these people though -- if you get them to like you enough they provide services for you, such as helicopter rides, discount weapons, backup etc. Careful though: if you're not friendly enough they won't pick up your phone calls. I wouldn't have minded hanging out with them until you unlock the perk, and then always having the perk from that point on, but it gets incredibly tedious hanging out with people, even if they do have something different to say each time they get in the car.

Aside from the veteran side missions of car theft, vigilante justice, and street racing, the main missions feel like there's a reason to be doing them. It's not so much go find this guy and shoot his car until it explodes anymore. Many times a car chase will deliberately be difficult because Rockstar is leading you to a spot where the guys you're chasing bail out and take up defensive positions in a house or park (for instance.) They've also designed a ton of buildings to specifically be a space you fight in, which adds an 'indoors' dimension lacking in previous GTA's.

The story asks you to make decisions affecting future business opportunities (and business partners for that matter.) The result changes the storyline and (depending on your perspective) the entire outcome of the game, which adds yet another layer of replayability, as if we needed anymore.

Rockstar made a good decision this time around by focusing their efforts into making a few gameplay elements really fun and compelling, instead of spreading them out over a ton of semi-fun activities (i.e. jetpacks, planes, sky diving, property ownership.) They implemented the same idea with gamespace as well. One of the things that's been floating around our conversations here at QP is how space in GTA IV is much more useful. Sure, San Andreas was probably the largest GTA in terms of space, but most of that was open fields and dense forests that saw at most three or four missions. Here, every inch of Liberty City is worth scouring, and you'll find yourself at almost every out of the way warehouse or crumbled building complex by the end of the story.

The gameplay in this installment shows great leaps and bounds (within the GTA universe) in some areas, and falls flat in others. Probably the newest and best aspect is the completely revamped aiming system. Pull the left trigger to auto aim, then use the right thumbstick pick your shot: head, hand, foot, etc. You can also go the much harder and arguably more manlier route by free aiming. Free aiming requires you to hold the left trigger half way, and allows you to have complete control over what you're shooting at -- very useful for shooting exploding barrels or car tires, not practical at all for taking down baddies.

Rockstar also added a cover system that serves its purpose fairly well. The cover system is pretty sticky, which is good for missions that are designed for you to use the cover system. However, if you get caught up in a gunfight on a street crowded with cars or stuck in a tight space, it's nearly impossible to predict where Niko will take cover. You can also jump from cover-to-cover a la Gears of War -- and from my experiences it works much better than Gears.

Your environment in GTA IV is much more conducive to losing police in alleys and backyards. They've given Niko a quick hop over smaller objects, and the ability to hang on to and shimmy to and fro on a ledge. Ladders provide easy vertical access providing rooftop shootouts and building-to-building firefights. In general, getting around on foot is easier and way more fun than previous installments.

Unfortunately, GTA IV still suffers from a case of what I like to call 'The Walkies.' The walkies have been in every GTA since they've gone 3-D and it refers to the phenomenon of not being able to stop your character on a precise spot. Walking near a ledge is a death wish because when you let go of the thumbstick Niko inexplicably takes one or two more steps. Forget turning around quickly because Mr. Bellic needs more room than most cruise ships to complete his semi-circular procedure before finally facing the other direction (he must have hurt his knee or hip in the war or something.) Whatever you do, DO NOT combine any of the aforementioned moves with the sprint button as you'll inevitably end up looking down the barrel of a cop's shotgun.

Driving is very fun and controllable, though it takes a while to get used to; once you're set though, it's easy like Sunday morning. GTA IV also desperately needs an easier way to switch guns -- how about the 'B' button guys? Come on! It's arguable that current-gen consoles shouldn't even use d-pads anymore, let alone poorly implemented ones (yes, I'm looking at you, Xbox 360), but I shouldn't have to stop moving if I want to switch my weapon.

For my money, GTA IV is the best looking game around, especially when you consider everything the engine is doing. The graphics sport a hint of Crackdown in a very subtle, comic book, black outline kind of way (stylized anyone?) Every block is extremely detailed and completely unique which really helps with navigating the four islands. A wide selection of cars to choose from, all sporting variations on sun roofs, convertibles, and gold trim, among other things, help to keep things fresh. There's also a wide selection of people to run down...or interact with -- whatever.

The only problem I saw with the graphics is that sometimes the details on the road surface will disappear for a second, or objects will pop in(to) view at the last second. This isn't a huge problem though and rarely does it affect the gameplay. The huge variation of cars, people and city blocks, combined with GTA IV's impressive draw distance really bring together the environment like none of it's predecessors. Take a helicopter ride night... tet-tet, shh... just do it.

Multiplayer is intensely addicting. It's bad enough that I still want to play the single player game after putting in seven hours in one day but on top of that they have to give us totally awesome multiplayer? Play anything. It's all fun, we promise. Just be sure you get a host who knows what they're doing. This is important as there's a myriad of game variables just waiting to be tweaked: weather, spawn distance, re-spawn time, amount of traffic...it seriously goes on like this for quite some time -- and they all can seriously affect how fun and fair the game is. However one element that must be changed is re-spawn distance. If it's set to 'near' you're just going to be spawned right next to the person who killed you. You're going to want some time and space to get stocked again after you're hit in any game mode.

Speaking of modes, GTA IV multiplayer sports cops and robbers (just like it sounds), street racing, deathmatch, co-op missions, and perhaps the most addicting: free mode (among others.) In free mode you simply wreak havoc on friends and the dear citizens of Liberty City for as long as you like. No rules.

Make no mistake about it, it's very easy to get caught up in all the hype surrounding this game. Mostly, said hype is justified. There will be moments when you curse the game for it's somewhat clumsy controls or lack of checkpoint system (I have to drive this dump truck to Broker, again?), but for every moment that plays smoothly, GTA IV shines brilliantly and constantly demonstrates why it indeed deserves the title of most hyped game of 2008.

Wednesday, May 7, 2008

GTAIV Makes Boatloads of Cash

In case you were doubting that Grand Theft Auto IV was going to make crazy shit tons of money, the New York Times is reporting that a whopping six million copies of the game have been sold, with over half of those being sold on the first day. That is, apparently, over 500 million dollars, which is more than the net worth of both Olsen twins combined. Egads!

Monday, May 5, 2008

[Early Impressions] All Apologies

Apologies to everyone from us here at QP. We haven't gotten a review up of GTA IV. We're still waiting on that for one very good reason: we can't put it down! It's like that episode of Doug where he wins a "Super-Pretendo" and and stays up all weekend playing "Space Munks" only to realize he hasn't even started his paper for class.

So to make up for the lack of review I'll tell you what has impressed me the most so far. GTA IV has done one thing I haven't seen in a video game so far, and that is using the physics engine to drive some of the cinematics. Key word here being 'some.' Specifically, on one of the first Playboy X missions, you have to snipe some guys watching guard off of construction equipment. Each time you shoot them the game goes to a cut scene, showing the enemy falling to the ground. The first time one guy simply smashed face first into the ground. On the second play the same enemy fell in a totally different way and a shot discharged from his weapon. The little things people! It's incredible how much Rockstar thought about when making this game.

Thursday, May 1, 2008

IGN Hate Boat Going Full Sail

To keep with my personal vested interested in yesterday's news regarding Surfer Girl Reviews Star Wars and IGN, I'm once again using Quarterplay to show our readers exactly what I'm talking about when I make a statement as straight up as, "No more IGN."

The video, linked above, was pulled from IGN.com (presumably) following the pounding of many angry fists. Leigh Alexander puts it concisely in her opening paragraphs:

"Regardless of what I think of their work, I try not to criticize other outlets, insult other journalists or anything tacky like that. After all, we're all on the same side here, everyone's fallible and I certainly don't claim to be Captain Queen Awesome or anything, to say the least.

But when IGN does something like this, I can't help it. What the fuck were you guys thinking? Do you really think so little of your audience? Worse, do you really think so little of the industry?"

I agree wholeheartedly. It's really hard to break form and openly "talk shit" or disparage other outlets, especially considering the original video was pulled and I'm not even sure who personally I'm disparaging, but when it's necessary, it's necessary. What do you readers think? I know it isn't everyone who looks at videogames as art (and in most cases, I myself do not) but I would like to think videogame enthusiast outlets (ourselves included) could do readers in general a favor and not assume they're the morons screaming racial slurs on Xbox Live or frothing at the mouth masses, anxiously awaiting more T&A (though I'm not above admitting more T&A isn't always out of place -- natch.) More on this as it, undoubtedly, unfolds.

Friday, April 18, 2008

Week-End Podcast Roundup -- The Wait Until GTAIV Edition

Today is April the 18th and hot damn if we're not getting psyched for the impending release of Grand Theft Auto IV. The unfortunate downside: the huge padding surrounding it's April 29th release date, filled with nothing but air. Lucky for us, the space is allowing catchup time on all those games we never got around to (expect a Mass Effect postmortem in the next few days, among other things.) In the meantime, well, here you've got a bevy of entertainment choices. In the sake of full disclosure, we're partial to Jeff Green's antics, but we can't help but suggest GFW Radio time and time again. Not only are the cast well educated and well spoken but they discuss a wide variety of interesting topics (from comic books to Lost.) Either way, your weekend is officially on.

GFW Radio (feat. Jeff Green, Shawn Elliott, Sean Malloy, and Ryan Scott)
The GiantBombcast (feat. Jeff Gerstmann and Ryan Davis)
Joystiq Podcast (feat. Chris Grant, Ludwig Kietzmann and Justic McElroy)
The CAGcast
(feat Cheapy D and Wombat)
The 1UP Show and 1UP Yours Podcast (feat. Garnett Lee, Shane Bettenhausen, ???, and Shawn Elliott)

Hopefully Quartermann isn't dropping any bombshells in this week's 1UP Yours podcast, as last week's surprise was a bit too much for our fragile hearts. As per usual, you'll be kept solidly updated throughout the weekend, as our schedule permits. It's the f'ing weekend! We have to play videogames sometimes!

Thursday, April 17, 2008

Game Crazy Buyer Says Crazy Things

You probably know GameStop, Earth's number one videogame retailer (in terms of dollars, not quality), but have you heard of their only direct market competitor (in the U.S.), Game Crazy? To put some perspective on their market holdings, in QP's hometown of Philadelphia there are three Game Crazy locations -- as compared to 10 GameStop locations littered throughout the City of Brotherly Love.

Know 'em or not, their word means something when publicly expressed, especially when it's regarding a controversial subject like the upcoming release of Grand Theft Auto IV. Daily Game recently spoke with Game Crazy's buyer Dave Hulegaard about how he thinks the release of GTAIV on both Xbox 360 and PS3 simultaneously will affect the console war. Daily Game even goes so far as to preface the piece with, "[And] he uses some concrete pre-order and sales numbers to illustrate his point." Not so much -- this is what they're calling "concrete pre-order and sales numbers":

"In the past when there has been a multi-platform release, the Xbox 360 version generally had higher sales. However, [based on pre-order information at Game Crazy and general console trends] we've been seeing a much closer split between the PlayStation 3 and Xbox 360. For example, Devil May Cry 4 sales had one of the closest splits between the two consoles than any other major title to date."

We humbly offer to him that, as the established base of Playstation 3 consoles grows, the pre-order statistics (specifically pre-order statistics and especially of titles like DMC4) for Xbox 360 and PS3 games will reach an almost perfect 50/50 equilibrium. There may never be an equal number of PS3/Xbox 360 consoles in houesholds but pre-order statistics don't necessarily reflect established user base numbers, nonetheless on a one-to-one basis. Pre-order statistics are a poor reflection of mainstream saturation, unless we're talking blockbuster, Halo/Mario/GTA territory and we're measuring more than the number two videogame retailer in the United States.

While his piece makes some valid points that are worth reading, we're now more likely to turn to Michael Pachter for our fiduciary advice. So what about you, dearest QP reader? How do you think GTAIV will affect console sales?

Friday, April 11, 2008

Grand Theft Auto IV: A Limited Edition Worth Buying?

An ongoing trend in gaming has been to release (at least) two SKUs: a standard retail edition (just the game) and it's more expensive counterpart (the 'limited edition.') A lot of these packages (such as Devil May Cry 4) are really lacking in content for your dollar; however, every once in a while, we are treated to a truly fantastic and worthwhile limited edition (such as Bioshock, even if the mini-Big Daddy’s arm was broken.) Luckily, taking a cue from earlier successes, Rockstar Games has announced their incredible limited edition.

The limited edition bundle, which will retail for $89.99, is a myriad of wonderful GTA IV related products. For starters, the whole thing will be given to you in a functional, fireproof, GTA IV emblazoned lock box. Bolt that thing to the floor of your closet and keep your valuables in there (ed. -- will my original Famicom copy of Doki Doki Panic fit?!) You’ll also receive a GTA IV art book, and soundtrack CD (traditionally, the GTA soundtracks have been at least seven or eight albums in length.) This leads us to conclude that this is going to either be background music from the game or a sampler. Either way, we're cool. Also included in the package is a black duffel bag that, unless I’m wrong, will either have the GTA IV logo or the Rockstar logo on it. You’ll also receive the game, of course.

Buying this is definitely a worthwhile purchase (Simple math: lockbox + duffel bag + GTA4 = win.) It’s a steep price tag, but one that we don’t mind so much this time. We recommend reserving this at your nearest game retailer as (supposedly, like the cat helmet) it’s a very limited production and it would be a cryin' shame to miss out on all this schwag.

A limited edition worth buying? We think so.


*Note: Even though the PS3 version is pictured, it is available for the Xbox 360 as well. I just couldn't find a decent sized picture of the Xbox 360 bundle.*

Monday, March 31, 2008

Double Vision? (or) Michael Pachter Confuses the Shit Out of Me

Grand Theft Auto IV is less than a month away at this point and (especially after just finishing Crackdown) all of us here at QPHQ are psyched as, well, as everyone else we suppose. The battle is heating up over where the game is going to end up; Halo 3 and Call of Duty 4 were the last two games with similar selling power to be released, the latter of which being one-console exclusive. Grand Theft Auto has always been associated with the Playstation brand, though all previous versions have ended up on Xbox as well as the PC, selling considerably less and finding their way to retail shelves months later. However, this time Microsoft has secured exclusive downloadable content for the newest installment in the franchise as well as pushing marketing strong like bear.

Honestly, in our opinion, things could go either way. We're betting on two-to-one sales or more on the Microsoft side of things, but that's just our humble opinion (having been gaming retailers ourselves on more than one occasion.) Michael Pachter, of Wedbush Morgan Securities, of the analyst breed, has offered his opinion on the subject in more than one instance -- unfortunately his responses somewhat disagree with each other. In the most recent episode of Bonus Round, the GameTrailers.com show hosted by Geoff Keighley (yes, that Geoff Keighley, our hero) Pachter was quoted as saying, regarding which console may bring home the most bacon:

"Perversely, I think it's still coming out for PS3 primarily. And I know there are more 360s out there but....much like Halo has been branded as an Xbox game and now an Xbox 360 game, people who own a 360, who own an Xbox consider it their game. GTA has always been a PS2 game. I think there's a large number of PS2 owners who've been waiting to buy their PS3 until this game comes out. So I think you're gonna see a big spike in PS3 sales."

Keighley, putting Pachter on the spot, asks, "What do you predict for the April sales for PS3 and 360?" Pachter's response was, "Xbox 360 sales will be 350(thousand) and PS3 sales will be 500(thousand). I think it'll be that kind of a difference."

Oddly though, Pachter is claiming quite the opposite to Take-Two, GTAIV's developer, in a recent research report, stating "he expects the company to sell nine million units within the first year of its release, six million of which will be on Xbox." Anyone else confused? We're not exactly high payed economics analysts, but this don't make no sense. Ideas?

Wednesday, March 26, 2008

Grand Theft Auto IV PS3 Map Leaks, Raises New Questions


Of course it leaked. I mean, come on -- seriously. With less than a month and a half to go before it's release, Grand Theft Auto IV has been kept fairly well under wraps by developer Rockstar Games. Luckily for us, someone got antsy and felt as though they just had to go out and take detailed pictures of the map that may very well be shipping with the PS3 version of GTAIV.

These images are, as this often goes, still tentative as far as being the final product. Until you have the final box in your hands (which this map could very well have been from), you won't know for sure. Either way, based on the momentary grazing we gave it, we're inclined to trust it's validity (though trepidaciously.) To be frank, there's a hell of a lot of good games out right now and GTAIV is still a month off. Enjoy the time you have now to play those other games. This map is sweet and we surely looked through it, but hyping a game that will almost certainly deliver seems a bit like beating a dead horse, if you ask us. But that's only if you ask us.

Also, Rock Band was on sale at Amazon.com for $150 for PS3 and Xbox 360. The drums are still on sale for $54 and $68 (for Xbox 360 and PS3 respectively.) Just letting you know is all!