So to make up for the lack of review I'll tell you what has impressed me the most so far. GTA IV has done one thing I haven't seen in a video game so far, and that is using the physics engine to drive some of the cinematics. Key word here being 'some.' Specifically, on one of the first Playboy X missions, you have to snipe some guys watching guard off of construction equipment. Each time you shoot them the game goes to a cut scene, showing the enemy falling to the ground. The first time one guy simply smashed face first into the ground. On the second play the same enemy fell in a totally different way and a shot discharged from his weapon. The little things people! It's incredible how much Rockstar thought about when making this game.
Monday, May 5, 2008
[Early Impressions] All Apologies
So to make up for the lack of review I'll tell you what has impressed me the most so far. GTA IV has done one thing I haven't seen in a video game so far, and that is using the physics engine to drive some of the cinematics. Key word here being 'some.' Specifically, on one of the first Playboy X missions, you have to snipe some guys watching guard off of construction equipment. Each time you shoot them the game goes to a cut scene, showing the enemy falling to the ground. The first time one guy simply smashed face first into the ground. On the second play the same enemy fell in a totally different way and a shot discharged from his weapon. The little things people! It's incredible how much Rockstar thought about when making this game.
Posted by Shawn Annable at 12:32 PM
Labels: early impressions, gta IV
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